As a gamer, there’s no denying that we all have at least one agent that grinds our gears in Valorant. But if you think that’s the worst, wait until you come across these eight agents that will push you to the edge of insanity. Whether you’re a casual player or a professional one, these agents can take control of the game and make you want to quit.
Today, we’re going to go through the eight most annoying agents in Valorant and explain why they are so frustrating. This video is sponsored by Skill-capped Coaching, which provides players with coaching sessions, VoD reviews, and general tips to improve their skills.
First on the list is Gekko, the newest agent in Valorant. With his adorable yet potent pet-themed abilities, Gekko has the potential to dominate the game by recycling his utility and forcing opponents to adapt to his unique playstyle. Although his abilities don’t require precise lineups and timing, they can be deadly when utilized by skilled players.
Gekko’s signature ability, Dizzy, is the most frustrating of his abilities, as it blinds enemies with beams of goo-like substance that creates an annoying and disorienting visual effect on the player’s screen. Unlike other blind effects, Dizzy’s blind won’t miss its target, and turning away from it won’t dodge it. After being destroyed, Dizzy turns into a glob that can be picked up and reused after a short cooldown, allowing Gekko to maintain constant pressure on opponents.
Gekko’s ultimate ability, Thrash, combined with his other powerful tools such as Wingman, Mosh Pit, and Dizzy, makes him one of the most annoying agents to play against in Valorant. The detain effect and the potential for multiple uses of his ultimate can turn the tide of a match and demand constant vigilance from opponents.
Another agent that can make your Valorant experience miserable is Breach, whose abilities are designed to disrupt and disorient opponents. Breach’s Fault Line is a highly frustrating ability for opponents, as it can effectively shut down any early aggression in the round. Meanwhile, his ultimate, Rolling Thunder, is like a second massive fault line that can stun-lock players until their inevitable death. Combined with his flashbang, Flashpoint, Breach can dump a large amount of utility on opponents, making facing him an overwhelming and frustrating experience.
Last but not least is Sova, whose frustrating presence on the battlefield is attributed to his information gathering and map control abilities. Sova’s recon arrows can reveal the position of opponents, making it hard for them to hide or sneak around the map. Additionally, his shock arrows and ultimate can inflict significant damage and control areas of the map. Facing a skilled Sova player can be challenging and frustrating, especially when he’s constantly gathering information and denying access to key areas of the map.
- Visual updates to our in-game UI indicators (the yellow and red UI that appear when utility is around you or you are taking/about to take damage).
- Added a small animation to our Yellow Directional Indicator.
In an effort to consolidate and make consistent our use of UI indicators throughout our roster, we’ve updated some abilities to have or not have UI indicators.
- Yellow indicator removed from Leer (C)
- Critical danger indicator added to FRAG/ment (C)
- Yellow indicator removed from Seekers (X)
- Yellow indicator removed from Alarmbot (E)
- Yellow indicator removed from Trademark (C)
PLAYER BEHAVIOR UPDATES
We have made improvements to our interventions system for violations when it comes to player participation.
- We’re increasing the amount of Ranked Rating loss for repeated ranked queue dodging
- We’re introducing a 1 day ranked restriction for people who frequently take part in excessive AFK behavior, sooner than previously introduced ranked restrictions
You can read more about this here.
- Projectiles will now reset their blue travel trail when teleporting, removing the line that connects from teleporter to teleporter. This trail is only visible to allies.
- (late notes for Patch 6.06) Fixed a bug where Agents are able to drop both primary and secondary weapons while planting or defusing the Spike.
- Fixed a bug in the minimap where teleport abilities can reveal an Agent’s out-of-sight minimap location when under packet loss.
- Fixed an issue where some players’ outline/fresnel were displayed even when “Hide Outlines and Fresnel” setting was enabled.
- Fixed a bug (previously fixed in 3.10 but cases of this issue were recently reported) where sometimes outgoing packet send rate was lower than intended for game clients running at > 128 FPS.
- Fixed issues where vision cones of vertical wall-type abilities (Phoenix’s Blaze (C), Viper’s Toxic Screen (E), Harbor’s High Tide (E)) could flicker or distort on the minimap.
- Fixed a bug where the social panel from the in-game options screen was sometimes getting stuck open (for example when you opened the social panel, closed the options screen, then opened the options screen again).
- Fixed a bug where when the in-game language is Arabic and you enter an English word first in a chat message, it would break the right-to-left format standard of text in Arabic.
Last Updated on April 16, 2023